![]() Some programmatically, and some just creatively. Eventually, with watchOS 2.0’s launch, he knew he had a chance at building the app as he wanted.ĭiving right in, Conde ran into plenty of problems. As it turned out though, elements necessary to the game’s creation just weren’t available within the APIs at launch. ![]() After reading some initial impressions on the Apple Watch and it’s amazing Digital Crown, Conde knew he wanted to build something on this hardware. Rafael Conde knew this even before he began developing Break this Safe, a new Apple Watch game centered on using the Apple Watch’s crown. No matter how amazing other aspects of the product may be, it would always be limited by the physical hardware it ran on. When the Apple Watch launched, it presented a new sales platform to further garner recognition in the iOS App Store (financially or otherwise), but in doing so it also pushed developers to put their name onto what is still early generation hardware. I want to love the Apple Watch, but I also understand developers can only do so much to work around this device’s first generation issues and this presents a double-edged sword for creative and driven developers. The ones that remain are there only because of their integrated watch face complications. I’ve personally removed nearly all third-party apps on mine and left only those that I frequently use. It’s too slow, and too limiting to be seen running full-blown apps, and much less seen as potentially being used as a device entirely on its own. After a full year, I believe we’re finally starting to see what that means, starting with Rafael Conde’s Break this Safe Apple Watch game.Ĭommon complaints with the Apple Watch usually come back to the device’s hardware. The watch was a new product category begging for creative development. When Apple first announced the Watch I was excited to see all the creative applications, tools, and games developers would make for it. We’re nearing the one year mark of the Apple Watch’s original release.
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